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General game playing /

General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at runtime. (In other words, they don't know the rules until the game starts.) Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorith...

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Bibliographic Details
Main Authors: Genesereth, Michael R., 1948- (Author), Thielscher, Michael (Author)
Format: eBook
Language:English
Published: San Rafael, California (1537 Fourth Street, San Rafael, CA 94901 USA) : Morgan & Claypool, 2014.
Series:Synthesis digital library of engineering and computer science.
Synthesis lectures on artificial intelligence and machine learning ; # 24.
Subjects:
Online Access:Abstract with links to full text
Description
Summary:General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at runtime. (In other words, they don't know the rules until the game starts.) Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player. GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g., in business and law. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence. This book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing.
Item Description:Part of: Synthesis digital library of engineering and computer science.
Series from website.
Physical Description:1 PDF (xvi, 213 pages) : illustrations.
Also available in print.
Format:Mode of access: World Wide Web.
System requirements: Adobe Acrobat Reader.
ISBN:9781627052566
ISSN:1939-4616 ;
Access:Abstract freely available; full-text restricted to subscribers or individual document purchasers.