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NATIONAL LITERACY MISSION;
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3Published 2018Table of Contents: “.... Crowdsourcing, co-creation and crowdfunding in the video-game industry / Dina AL-Ghamdi, Tahir M Nisar, Guru...”
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5by Norman, Kent L.Table of Contents: “...: 14. Automation and artificial intelligence; 15. Assistive technologies; 16. Video games...”
Published 2017
Printed Book -
6by Norman, Kent L.Table of Contents: “...: 14. Automation and artificial intelligence; 15. Assistive technologies; 16. Video games...”
Published 2017
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7Published 2012Table of Contents: “... Newspapers: Charles Okigbo; 10. Electronic Leisure: Video Game Usage and the Communication Climate of Video...”
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8by Hey, TonyTable of Contents: “... and the silicon revolution 8. Computing gets personal 9. Computer games 10. Licklider's intergalactic computer...”
Published 2015
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9by Dahl, StephanTable of Contents: “... Platforms -- Early Video Games -- From MUD to Second Life and Virtual Worlds -- ThinkBox: Hyperreality...”
Published 2015
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10by Dahl, StephanTable of Contents: “... Platforms -- Early Video Games -- From MUD to Second Life and Virtual Worlds -- ThinkBox: Hyperreality...”
Published 2015
Printed Book -
11Published 2014Table of Contents: “... strategies Roger Azevedo; 28. Multimedia learning and the development of mental models Mary Hegarty; Part V...”
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14by Bryant, AndyTable of Contents: “... the talent upfront -- A p mccoy clings on -- Bumping and grinding -- 'The game never ends' -- Notes13...”
Published 2016
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15Published 2008Table of Contents: “... in Developing Countries, Impact of -- Ainsworth, Mary -- Akerlof, George A. -- Al Jazeera -- Alcoholism -- Alger...”
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